Mobile Gaming Use Cases/MonetizationEconomy Designer

How do spend curves differ between players acquired from paid social versus organic at 30 60 and 90 days?

Plots cumulative spend curves by acquisition channel cohort to identify channel-specific monetization velocity differences

Metrics & KPIs

Cumulative LTV by channel at D30/D60/D90Spend curve slopeFirst purchase rate by channel

Required Data

Attribution datainstall sourceIAP transaction logscumulative LTV timeseries

Data Sources

MMPData WarehouseMonetization

Works with tools like

AppsFlyerAdjustSingularBranchKochavaSnowflakeBigQueryRedshiftDatabricksClickHouseRevenueCatStripeGoogle Play ConsoleApp Store Connect

How Bruin answers this

Bruin

Bruin AI Data Analyst

How do spend curves differ between players acquired from paid social versus organic at 30 60 and 90 days?

Bruin connects to your MMP, Data Warehouse, Monetization and runs the analysis automatically.

It tracks Cumulative LTV by channel at D30/D60/D90, Spend curve slope, First purchase rate by channel and delivers the answer in seconds — in Slack, Discord, Teams, or your browser.

Bruin for mobile gaming

350+ use cases across every team in your studio — from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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