Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

Which game levels have rewarded ad opt-in rates below 20%, and what design changes could improve monetization without disrupting progression?

Identify low-engagement rewarded ad placements tied to specific game levels to inform game design and monetization team decisions

Metrics & KPIs

Opt-in rate by levelrewarded ad revenue by levelimpressions per sessionlevel DAU

Required Data

Level completion eventsrewarded ad prompt eventsopt-in eventslevel metadata

Data Sources

Ad Monetization SDKCRM PlatformTelemetry

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostBrazeCleverTapOneSignalLeanplumAirshipMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNA

How Bruin answers this

Bruin

Bruin AI Data Analyst

Which game levels have rewarded ad opt-in rates below 20%, and what design changes could improve monetization without disrupting progression?

Bruin connects to your Ad Monetization SDK, CRM Platform, Telemetry and runs the analysis automatically.

It tracks Opt-in rate by level, rewarded ad revenue by level, impressions per session and delivers the answer in seconds — in Slack, Discord, Teams, or your browser.

Bruin for mobile gaming

350+ use cases across every team in your studio — from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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