Mobile Gaming Use Cases/MonetizationEconomy Designer

Does reducing the XP boost price by 20% increase purchase volume by more than 35%, and at what price point does the boost revenue curve peak?

Model price elasticity of XP boost purchases to find the revenue-maximizing price point

Metrics & KPIs

Price elasticity coefficientrevenue curveoptimal price pointvolume at each price

Required Data

XP boost purchase eventsprice test datarevenue dataA/B test results

Data Sources

MonetizationA/B Testing

Works with tools like

RevenueCatStripeGoogle Play ConsoleApp Store ConnectOptimizelyFirebase Remote ConfigLaunchDarklySplit.io

How Bruin answers this

Bruin

Bruin AI Data Analyst

Does reducing the XP boost price by 20% increase purchase volume by more than 35%, and at what price point does the boost revenue curve peak?

Bruin connects to your Monetization, A/B Testing and runs the analysis automatically.

It tracks Price elasticity coefficient, revenue curve, optimal price point and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

Get this answer in seconds

Connect your data, ask the question, get the answer. No SQL needed.