Mobile Gaming Use Cases/MonetizationEconomy Designer

Do players who purchase the esports seasonal pass ($14.99) generate at least 40% more total IAP revenue over the season compared to non-pass competitive players?

Measure the incremental revenue impact of the esports pass by comparing total monetization between pass holders and non-holders in competitive play

Metrics & KPIs

Revenue per pass holder vs non-holderpass purchase rateincremental ARPUpass completion rate

Required Data

Pass purchase eventstotal IAP revenue per usercompetitive play sessionsseason duration data

Data Sources

MonetizationTelemetryData Warehouse

Works with tools like

RevenueCatStripeGoogle Play ConsoleApp Store ConnectMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNASnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Do players who purchase the esports seasonal pass ($14.99) generate at least 40% more total IAP revenue over the season compared to non-pass competitive players?

Bruin connects to your Monetization, Telemetry, Data Warehouse and runs the analysis automatically.

It tracks Revenue per pass holder vs non-holder, pass purchase rate, incremental ARPU and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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