Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

Does showing interstitial ads between every 3rd level (vs every 5th level) increase daily ad revenue by more than 15% without reducing D7 retention by more than 1 percentage point?

A/B test interstitial ad frequency to find the optimal balance between ad revenue and player retention

Metrics & KPIs

ARPDAU by frequencyD7 retention deltasession length impactlevel completion ratenet revenue

Required Data

A/B test groupsinterstitial frequencyad revenueD7 retentionsession lengthlevel completion

Data Sources

Ad Monetization SDKA/B TestingTelemetry

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostOptimizelyFirebase Remote ConfigLaunchDarklySplit.ioMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNA

How Bruin answers this

Bruin

Bruin AI Data Analyst

Does showing interstitial ads between every 3rd level (vs every 5th level) increase daily ad revenue by more than 15% without reducing D7 retention by more than 1 percentage point?

Bruin connects to your Ad Monetization SDK, A/B Testing, Telemetry and runs the analysis automatically.

It tracks ARPDAU by frequency, D7 retention delta, session length impact and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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