Mobile Gaming Use Cases/Game DesignGame Designer

Does adding a 100ms maximum latency filter to matchmaking reduce mid-match disconnects by more than 25% without increasing average queue time beyond 45 seconds?

Evaluate the impact of latency-based matchmaking constraints on match quality and queue times to optimize the tradeoff between connection quality and wait time

Metrics & KPIs

Disconnect ratequeue timematch completion rateplayer satisfactionlatency distribution

Required Data

Matchmaking latency dataqueue timesdisconnect ratesmatch completion ratesA/B test assignments

Data Sources

TelemetryA/B TestingData Warehouse

Works with tools like

MixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNAOptimizelyFirebase Remote ConfigLaunchDarklySplit.ioSnowflakeBigQueryRedshiftDatabricksClickHouse

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Bruin AI Data Analyst

Does adding a 100ms maximum latency filter to matchmaking reduce mid-match disconnects by more than 25% without increasing average queue time beyond 45 seconds?

Bruin connects to your Telemetry, A/B Testing, Data Warehouse and runs the analysis automatically.

It tracks Disconnect rate, queue time, match completion rate and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

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