Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

Should payer segments have a lower rewarded video frequency cap (3/day vs 8/day for non-payers) to protect IAP revenue without losing more than $0.02 ARPDAU from ads?

Determine segment-specific rewarded video frequency caps that balance ad revenue against IAP cannibalization risk for different monetization segments

Metrics & KPIs

ARPDAU by segment and capIAP revenue deltaad revenue deltanet revenue impact

Required Data

RV view counts by segmentIAP revenue by segmentfrequency cap settingsA/B test dataARPDAU breakdown

Data Sources

Ad Monetization SDKMonetizationA/B TestingData Warehouse

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostRevenueCatStripeGoogle Play ConsoleApp Store ConnectOptimizelyFirebase Remote ConfigLaunchDarklySplit.ioSnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Should payer segments have a lower rewarded video frequency cap (3/day vs 8/day for non-payers) to protect IAP revenue without losing more than $0.02 ARPDAU from ads?

Bruin connects to your Ad Monetization SDK, Monetization, A/B Testing, Data Warehouse and runs the analysis automatically.

It tracks ARPDAU by segment and cap, IAP revenue delta, ad revenue delta and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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