Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

Which levels in our hypercasual titles have ad impression rates below 40% of eligible placements, and would repositioning ad triggers increase fill without harming D1 retention?

Map ad trigger effectiveness by level to optimize ad placement density across the game

Metrics & KPIs

Ad impression rate by levelfill rate by placementD1 retention by ad densityrevenue per level

Required Data

Ad trigger eventslevel metadataad impression eventsretention data

Data Sources

Ad Monetization SDKTelemetry

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNA

How Bruin answers this

Bruin

Bruin AI Data Analyst

Which levels in our hypercasual titles have ad impression rates below 40% of eligible placements, and would repositioning ad triggers increase fill without harming D1 retention?

Bruin connects to your Ad Monetization SDK, Telemetry and runs the analysis automatically.

It tracks Ad impression rate by level, fill rate by placement, D1 retention by ad density and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

Get this answer in seconds

Connect your data, ask the question, get the answer. No SQL needed.