Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

What is the average ad revenue per session across our hypercasual portfolio, and which titles generate less than $0.03 per session indicating suboptimal ad placement?

Benchmark ad revenue efficiency at the session level to identify undermonetized hypercasual titles

Metrics & KPIs

Revenue per sessionimpressions per sessioneCPMsession ad density

Required Data

Ad impression revenuesession eventstitle identifiers

Data Sources

Ad Monetization SDKTelemetry

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNA

How Bruin answers this

Bruin

Bruin AI Data Analyst

What is the average ad revenue per session across our hypercasual portfolio, and which titles generate less than $0.03 per session indicating suboptimal ad placement?

Bruin connects to your Ad Monetization SDK, Telemetry and runs the analysis automatically.

It tracks Revenue per session, impressions per session, eCPM and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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