Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

Does showing the first interstitial ad before level 3 reduce D1 retention by more than 5 percentage points compared to delaying until level 5?

Test the optimal timing of first ad exposure in hypercasual games to balance early monetization against retention

Metrics & KPIs

D1 retention by first-ad levelD1 retention deltarevenue per user by timing

Required Data

First ad impression timinglevel progression dataretention eventsA/B test assignments

Data Sources

Ad Monetization SDKTelemetryA/B Testing

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNAOptimizelyFirebase Remote ConfigLaunchDarklySplit.io

How Bruin answers this

Bruin

Bruin AI Data Analyst

Does showing the first interstitial ad before level 3 reduce D1 retention by more than 5 percentage points compared to delaying until level 5?

Bruin connects to your Ad Monetization SDK, Telemetry, A/B Testing and runs the analysis automatically.

It tracks D1 retention by first-ad level, D1 retention delta, revenue per user by timing and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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