Mobile Gaming Use Cases/Ads MonetizationAds Monetization Manager

At what number of interstitial ads per session does D1 retention drop below 35% in our hypercasual titles, and is the threshold different for Tier 1 vs Tier 2 markets?

Determine the maximum interstitial ad frequency that balances revenue and retention by market tier

Metrics & KPIs

Interstitials per sessionD1 retention by ad countchurn threshold by geo tier

Required Data

Interstitial impression eventssession dataretention eventsgeo data

Data Sources

Ad Monetization SDKTelemetryData Warehouse

Works with tools like

ironSourceAppLovin MAXAdMobUnity AdsChartboostMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNASnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

At what number of interstitial ads per session does D1 retention drop below 35% in our hypercasual titles, and is the threshold different for Tier 1 vs Tier 2 markets?

Bruin connects to your Ad Monetization SDK, Telemetry, Data Warehouse and runs the analysis automatically.

It tracks Interstitials per session, D1 retention by ad count, churn threshold by geo tier and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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