Mobile Gaming Use Cases/Game DesignGame Designer

Do players who complete fewer than 8 levels in their first session churn at rates above 75% by D1, and is there a minimum level velocity that predicts D3 return?

Identify the minimum first-session level completion rate needed to sustain retention in hypercasual games

Metrics & KPIs

Levels per first sessionD1 retention by level count bandD3 retention by velocity

Required Data

Level completion eventssession dataretention eventsinstall timestamps

Data Sources

TelemetryData Warehouse

Works with tools like

MixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNASnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Do players who complete fewer than 8 levels in their first session churn at rates above 75% by D1, and is there a minimum level velocity that predicts D3 return?

Bruin connects to your Telemetry, Data Warehouse and runs the analysis automatically.

It tracks Levels per first session, D1 retention by level count band, D3 retention by velocity and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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