Mobile Gaming Use Cases/ExecutiveC-Level

Should we kill hypercasual prototypes that fail to achieve CPI below $0.30 and D1 retention above 35% within the first 72 hours of soft launch testing?

Apply rigorous kill criteria to hypercasual soft launches to minimize wasted development and UA resources

Metrics & KPIs

72h CPID1 retentionkill gate pass/failhistorical survival rate of near-threshold titles

Required Data

72-hour CPI dataD1 retention datakill threshold definitionshistorical hit rates

Data Sources

MMPTelemetryAd Platform

Works with tools like

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How Bruin answers this

Bruin

Bruin AI Data Analyst

Should we kill hypercasual prototypes that fail to achieve CPI below $0.30 and D1 retention above 35% within the first 72 hours of soft launch testing?

Bruin connects to your MMP, Telemetry, Ad Platform and runs the analysis automatically.

It tracks 72h CPI, D1 retention, kill gate pass/fail and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

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Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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