Mobile Gaming Use Cases/Game DesignGame Designer

Is the featured licensed character gacha pull rate set at 1.5% generating average pulls-to-obtain of 45, staying within the 40-60 range that maximizes both revenue and player satisfaction?

Calibrate gacha pull rates for licensed characters to balance monetization goals with player satisfaction and regulatory requirements

Metrics & KPIs

Average pulls to obtainpull rate accuracyrevenue per bannersatisfaction scorepity system triggers

Required Data

Gacha pull logscharacter obtain eventspull rate configurationsatisfaction survey data

Data Sources

TelemetryMonetizationData Warehouse

Works with tools like

MixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNARevenueCatStripeGoogle Play ConsoleApp Store ConnectSnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Is the featured licensed character gacha pull rate set at 1.5% generating average pulls-to-obtain of 45, staying within the 40-60 range that maximizes both revenue and player satisfaction?

Bruin connects to your Telemetry, Monetization, Data Warehouse and runs the analysis automatically.

It tracks Average pulls to obtain, pull rate accuracy, revenue per banner and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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