Mobile Gaming Use Cases/MonetizationEconomy Designer

Do midcore players who reach chapter 5 within 7 days spend 3x more on IAPs in their first 30 days compared to those still on chapter 3?

Link progression speed to IAP spending depth to optimize content pacing for monetization

Metrics & KPIs

Revenue per user by chapter reachedprogression speedD30 spend by progression band

Required Data

Chapter completion eventsIAP transaction datainstall dates

Data Sources

MonetizationTelemetryData Warehouse

Works with tools like

RevenueCatStripeGoogle Play ConsoleApp Store ConnectMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNASnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Do midcore players who reach chapter 5 within 7 days spend 3x more on IAPs in their first 30 days compared to those still on chapter 3?

Bruin connects to your Monetization, Telemetry, Data Warehouse and runs the analysis automatically.

It tracks Revenue per user by chapter reached, progression speed, D30 spend by progression band and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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