Mobile Gaming Use Cases/MarketingUA Manager

Do auto-generated highlight clips shared from in-game achieve more than 1,000 views per clip on average, and do clips with game branding watermarks drive install attribution above 0.5% of viewers?

Measure the organic reach and install conversion potential of auto-generated game highlight clips shared on social platforms

Metrics & KPIs

Average views per clipshare rateviewer-to-install conversionclips generated per DAU

Required Data

Clip generation eventsshare platform dataview countsinstall attribution from clips

Data Sources

MMPTelemetryData Warehouse

Works with tools like

AppsFlyerAdjustSingularBranchKochavaMixpanelAmplitudeGameAnalyticsFirebase AnalyticsdeltaDNASnowflakeBigQueryRedshiftDatabricksClickHouse

How Bruin answers this

Bruin

Bruin AI Data Analyst

Do auto-generated highlight clips shared from in-game achieve more than 1,000 views per clip on average, and do clips with game branding watermarks drive install attribution above 0.5% of viewers?

Bruin connects to your MMP, Telemetry, Data Warehouse and runs the analysis automatically.

It tracks Average views per clip, share rate, viewer-to-install conversion and delivers the answer in seconds, in Slack, Discord, Teams, Google Chat, WhatsApp, Telegram, email, or your browser.

Bruin for mobile gaming

Use cases across every team in your studio, from monetisation to LiveOps, product to engineering. One AI that speaks your data.

Ads Monetization ManagerC-LevelCRM / Lifecycle ManagerData ScientistEconomy DesignerEngineeringFinance / FP&AGame DesignerLiveOps ManagerPlayer Support / CommunityProduct ManagerQA EngineerUA Manager

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